7/31/2023 0 Comments Subnautica cyclops draining power![]() In all my games, I only build bioreactors plus solar and never build thermal. This is a new problem, though- weeks ago, I too was able to run two water filtration machines with no problem. ![]() Put a thermal reactor somewhere where it's 50 to 60 degrees and you'll be amazed at how fast they recharge. I never bother with them because not only do they take up a whole room, you have to keep restocking them. ![]() ![]() Adding a second one seems to induce some sort of extremely high multiplicative effect.īioreactors are the slowest energy generators in the game. A sole one drains approximately 170 power before it gets to 39% complete on water and 78% complete on salt. A single filtration machine doesn't even come close to draining even half that much power during the day. In the above scenario, once night falls and the solar panels cannot be recharged, the thermal plants' power recharge rate takes over and the lights can stay on (just don't try to fabricate anything). Adding a second water filtration machine will drain a base with 4,000 power (3K from solar, 1K from thermal plants on a lava geyser) dry during the middle of the day, with water getting to 39% complete and salt 78%. The Cyclops does not recharge docked vehicles or drain power. ![]() The Moonpool still does not recharge docked vechicles, although it drains power. Battery chargers once again work just fine. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |